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Our Story

Game4Good, formally known as “G-Haven eSports” (G-Haven), is a social impact eSports organization aiming to demonstrate the value of gaming and esports beyond entertainment while activating the gaming community into socially conscious gamers who game with a purpose.

Empowering them through products and services to utilize the strength and impact of their gaming passions to not only address but create positive social change!

Built by gamers for gamers, striving to bring the world closer together through our passion for video gaming. We aim to start a new wave of gaming, socially conscious gaming, where gamers are aware of the power and impact they have whenever they pick up a controller, by socially engaging and activating the gaming community through our events and initiatives.

Our Team

Tony Li

Pixel Crushers - Owner

Tony is the founder of Pixel Crushers, maker of popular game development tools including the Dialogue System for Unity seen in award-winning games such as Disco Elysium and 1000xRESIST, and Wild Domain Games, which recently released Crypt Crawler. He’s also an organizer for Baltimore Indie Game Devs.

Dexter Carr Jr.

Game4Good - Cofounder and CEO

Ever since he got his first Gameboy Color and Pokémon Yellow for Christmas when he was a child, he was hooked on gaming.

Chris Ewing

Cofounder & CMO

Chris Ewing is a serial entrepreneur and growth strategist with over 20 years of experience building revenue and impact across startups…

Matt Hampton

CTO

Matt Hampton is a seasoned technologist, strategic advisor, and creative thinker with over 25 years of experience at the intersection of business, design, user experience, and emerging tech.

Michaela Frank

Industry Advisor

Julie Mavrogeorge

Industry Advisor

Julie is the Founder and President of the California Esports Association and a Microsoft Innovative Education Expert. She has worked alongside Intel, CDW…

Rick Williams

Industry Advisor

Founder of LAN Line Games, a company that builds interactive experiences on contract and produces indie game titles between contracts.

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